Sprite_Weapon()
精灵_武器
显示攻击的武器图像的精灵。
Sprite_Weapon
The sprite for displaying a weapon image for attacking.
Kind: global function
- Sprite_Weapon()
- .initialize()
- .initMembers()
- .setup(weaponImageId)
- .update()
- .animationWait() ⇒
number - .updatePattern()
- .loadBitmap()
- .updateFrame()
- .isPlaying() ⇒
boolean
sprite_Weapon.initialize()
初始化
Initialize
Kind: instance method of Sprite_Weapon
sprite_Weapon.initMembers()
初始化成员
Initialize members
Kind: instance method of Sprite_Weapon
sprite_Weapon.setup(weaponImageId)
设置
Kind: instance method of Sprite_Weapon
| Param | Type | Description |
|---|---|---|
| weaponImageId | number | 武器图像 ID - Weapon image ID Setup |
sprite_Weapon.update()
更新
Update
Kind: instance method of Sprite_Weapon
sprite_Weapon.animationWait() ⇒ number
动画等待帧数
Kind: instance method of Sprite_Weapon
Returns: number - 动画等待帧数 - Animation wait frames
Animation wait
sprite_Weapon.updatePattern()
更新图案
Update pattern
Kind: instance method of Sprite_Weapon
sprite_Weapon.loadBitmap()
加载位图
Load bitmap
Kind: instance method of Sprite_Weapon
sprite_Weapon.updateFrame()
更新帧
Update frame
Kind: instance method of Sprite_Weapon
sprite_Weapon.isPlaying() ⇒ boolean
是否播放中
Kind: instance method of Sprite_Weapon
Returns: boolean - 是否正在播放 - Whether is playing
Is playing
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