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Window_SkillList ⇐ Window_Selectable

Kind: global class
Extends: Window_Selectable

  • Window_SkillList ⇐ Window_Selectable
    • new Window_SkillList()
    • .initialize(x, y, width, height)
    • .setActor(actor)
    • .setStypeId(stypeId)
    • .maxCols() ⇒ number
    • .spacing() ⇒ number
    • .maxItems() ⇒ number
    • .item() ⇒ RPG.Skill | null
    • .isCurrentItemEnabled() ⇒ boolean
    • .includes(item) ⇒ boolean
    • .isEnabled(item) ⇒ boolean
    • .makeItemList()
    • .selectLast()
    • .drawItem(index)
    • .costWidth() ⇒ number
    • .drawSkillCost(skill, x, y, width)
    • .updateHelp()
    • .refresh()

new Window_SkillList()

窗口_技能列表 / Window_SkillList
在技能画面上的选择技能的窗口 / The window for selecting a skill on the skill screen.


window_SkillList.initialize(x, y, width, height)

初始化 / Initialize

Kind: instance method of Window_SkillList

ParamTypeDescription
xnumber窗口的 x 坐标 / The x coordinate of the window
ynumber窗口的 y 坐标 / The y coordinate of the window
widthnumber窗口的宽度 / The width of the window
heightnumber窗口的高度 / The height of the window

window_SkillList.setActor(actor)

设置角色 / Set Actor

Kind: instance method of Window_SkillList

ParamTypeDescription
actorGame_Actor要设置的角色对象 / The actor object to set

window_SkillList.setStypeId(stypeId)

设置技能类型 ID / Set Skill Type ID

Kind: instance method of Window_SkillList

ParamTypeDescription
stypeIdnumber技能类型 ID / The skill type ID

window_SkillList.maxCols() ⇒ number

最大列数 / Maximum Columns

Kind: instance method of Window_SkillList
Returns: number - 最大列数 / The maximum number of columns


window_SkillList.spacing() ⇒ number

间距 / Spacing

Kind: instance method of Window_SkillList
Returns: number - 项目间距 / The spacing between items


window_SkillList.maxItems() ⇒ number

最大项目数 / Maximum Items

Kind: instance method of Window_SkillList
Returns: number - 最大项目数 / The maximum number of items


window_SkillList.item() ⇒ RPG.Skill | null

项目 / Item

Kind: instance method of Window_SkillList
Returns: RPG.Skill | null - 当前选中的技能对象或 null / The currently selected skill object or null


window_SkillList.isCurrentItemEnabled() ⇒ boolean

是否当前项目启用 / Is Current Item Enabled

Kind: instance method of Window_SkillList
Returns: boolean - 当前项目是否可用 / Whether the current item is enabled


window_SkillList.includes(item) ⇒ boolean

包含 / Includes

Kind: instance method of Window_SkillList
Returns: boolean - 是否包含该技能 / Whether the skill is included

ParamTypeDescription
itemRPG.Skill要检查的技能 / The skill to check

window_SkillList.isEnabled(item) ⇒ boolean

是否启用 / Is Enabled

Kind: instance method of Window_SkillList
Returns: boolean - 技能是否可用 / Whether the skill is enabled

ParamTypeDescription
itemRPG.Skill要检查的技能 / The skill to check

window_SkillList.makeItemList()

制作项目列表 / Make Item List

Kind: instance method of Window_SkillList


window_SkillList.selectLast()

选择上一个 / Select Last

Kind: instance method of Window_SkillList


window_SkillList.drawItem(index)

绘制项目 / Draw Item

Kind: instance method of Window_SkillList

ParamTypeDescription
indexnumber项目索引 / The item index

window_SkillList.costWidth() ⇒ number

消耗的宽度 / Cost Width

Kind: instance method of Window_SkillList
Returns: number - 消耗文本的宽度 / The width of the cost text


window_SkillList.drawSkillCost(skill, x, y, width)

绘制技能消耗 / Draw Skill Cost

Kind: instance method of Window_SkillList

ParamTypeDescription
skillRPG.Skill技能对象 / The skill object
xnumberx 坐标 / The x coordinate
ynumbery 坐标 / The y coordinate
widthnumber宽度 / The width

window_SkillList.updateHelp()

更新帮助 / Update Help

Kind: instance method of Window_SkillList


window_SkillList.refresh()

刷新 / Refresh

Kind: instance method of Window_SkillList


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