Scene_ItemBase ⇐ Scene_MenuBase
Kind: global class
Extends: Scene_MenuBase
- Scene_ItemBase ⇐
Scene_MenuBase- new Scene_ItemBase()
- .initialize() ⇒
void - .create() ⇒
void - .item() ⇒
Object|undefined - .actor() ⇒
Game_Actor|undefined - .onItemOk() ⇒
void
new Scene_ItemBase()
物品和技能场景的父类,提供物品选择和使用的基础功能。
The superclass of item and skill scenes, providing basic functionality for item selection and usage.
Scene_ItemBase.initialize() ⇒ void
初始化物品场景基类对象。
Initializes the item scene base object.
Kind: static method of Scene_ItemBase
Returns: void - 无返回值 No return value
Scene_ItemBase.create() ⇒ void
创建物品场景基类的显示对象。
Creates the display objects for the item scene base.
Kind: static method of Scene_ItemBase
Returns: void - 无返回值 No return value
Scene_ItemBase.item() ⇒ Object | undefined
获取当前选中的物品,由子类实现。
Gets the currently selected item, implemented by subclasses.
Kind: static method of Scene_ItemBase
Returns: Object | undefined - 当前物品对象 - Current item object
Scene_ItemBase.actor() ⇒ Game_Actor | undefined
获取当前选中的角色,由子类实现。
Gets the currently selected actor, implemented by subclasses.
Kind: static method of Scene_ItemBase
Returns: Game_Actor | undefined - 当前角色对象 - Current actor object
Scene_ItemBase.onItemOk() ⇒ void
当物品确定时的处理,由子类实现。
Handles when the item is confirmed, implemented by subclasses.
Kind: static method of Scene_ItemBase
Returns: void - 无返回值 No return value