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Scene_ItemBase ⇐ Scene_MenuBase

Kind: global class
Extends: Scene_MenuBase

  • Scene_ItemBase ⇐ Scene_MenuBase
    • new Scene_ItemBase()
    • .initialize() ⇒ void
    • .create() ⇒ void
    • .item() ⇒ Object | undefined
    • .actor() ⇒ Game_Actor | undefined
    • .onItemOk() ⇒ void

new Scene_ItemBase()

物品和技能场景的父类,提供物品选择和使用的基础功能。
The superclass of item and skill scenes, providing basic functionality for item selection and usage.


Scene_ItemBase.initialize() ⇒ void

初始化物品场景基类对象。
Initializes the item scene base object.

Kind: static method of Scene_ItemBase
Returns: void - 无返回值 No return value


Scene_ItemBase.create() ⇒ void

创建物品场景基类的显示对象。
Creates the display objects for the item scene base.

Kind: static method of Scene_ItemBase
Returns: void - 无返回值 No return value


Scene_ItemBase.item() ⇒ Object | undefined

获取当前选中的物品,由子类实现。
Gets the currently selected item, implemented by subclasses.

Kind: static method of Scene_ItemBase
Returns: Object | undefined - 当前物品对象 - Current item object


Scene_ItemBase.actor() ⇒ Game_Actor | undefined

获取当前选中的角色,由子类实现。
Gets the currently selected actor, implemented by subclasses.

Kind: static method of Scene_ItemBase
Returns: Game_Actor | undefined - 当前角色对象 - Current actor object


Scene_ItemBase.onItemOk() ⇒ void

当物品确定时的处理,由子类实现。
Handles when the item is confirmed, implemented by subclasses.

Kind: static method of Scene_ItemBase
Returns: void - 无返回值 No return value


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