Skip to content

Sprite_Enemy()

精灵_敌人
显示敌人的精灵。
Sprite_Enemy
The sprite for displaying an enemy.

Kind: global function

  • Sprite_Enemy()
    • .initialize(battler)
    • .initMembers()
    • .createStateIconSprite()
    • .setBattler(battler)
    • .update()
    • .updateBitmap()
    • .loadBitmap(name, hue)
    • .updateFrame()
    • .updatePosition()
    • .updateStateSprite()
    • .initVisibility()
    • .setupEffect()
    • .startEffect(effectType)
    • .startAppear()
    • .startDisappear()
    • .startWhiten()
    • .startBlink()
    • .startCollapse()
    • .startBossCollapse()
    • .startInstantCollapse()
    • .updateEffect()
    • .isEffecting() ⇒ boolean
    • .revertToNormal()
    • .updateWhiten()
    • .updateBlink()
    • .updateAppear()
    • .updateDisappear()
    • .updateCollapse()
    • .updateBossCollapse()
    • .updateInstantCollapse()
    • .damageOffsetX() ⇒ number
    • .damageOffsetY() ⇒ number

sprite_Enemy.initialize(battler)

初始化

Kind: instance method of Sprite_Enemy

ParamTypeDescription
battlerObject战斗者对象 - Battler object Initialize

sprite_Enemy.initMembers()

初始化成员
Initialize members

Kind: instance method of Sprite_Enemy


sprite_Enemy.createStateIconSprite()

创建状态图标精灵
Create state icon sprite

Kind: instance method of Sprite_Enemy


sprite_Enemy.setBattler(battler)

设置战斗者

Kind: instance method of Sprite_Enemy

ParamTypeDescription
battlerObject战斗者对象 - Battler object Set battler

sprite_Enemy.update()

更新
Update

Kind: instance method of Sprite_Enemy


sprite_Enemy.updateBitmap()

更新位图
Update bitmap

Kind: instance method of Sprite_Enemy


sprite_Enemy.loadBitmap(name, hue)

加载位图

Kind: instance method of Sprite_Enemy

ParamTypeDescription
namestring名称 - Name
huenumber色调 - Hue Load bitmap

sprite_Enemy.updateFrame()

更新帧
Update frame

Kind: instance method of Sprite_Enemy


sprite_Enemy.updatePosition()

更新位置
Update position

Kind: instance method of Sprite_Enemy


sprite_Enemy.updateStateSprite()

更新状态精灵
Update state sprite

Kind: instance method of Sprite_Enemy


sprite_Enemy.initVisibility()

初始化可见性
Initialize visibility

Kind: instance method of Sprite_Enemy


sprite_Enemy.setupEffect()

设置效果
Setup effect

Kind: instance method of Sprite_Enemy


sprite_Enemy.startEffect(effectType)

开始效果

Kind: instance method of Sprite_Enemy

ParamTypeDescription
effectTypestring效果类型 - Effect type Start effect

sprite_Enemy.startAppear()

开始出现
Start appear

Kind: instance method of Sprite_Enemy


sprite_Enemy.startDisappear()

开始消失
Start disappear

Kind: instance method of Sprite_Enemy


sprite_Enemy.startWhiten()

开始变白
Start whiten

Kind: instance method of Sprite_Enemy


开始闪烁
Start blink

Kind: instance method of Sprite_Enemy


sprite_Enemy.startCollapse()

开始倒下
Start collapse

Kind: instance method of Sprite_Enemy


sprite_Enemy.startBossCollapse()

开始 BOSS 倒下
Start boss collapse

Kind: instance method of Sprite_Enemy


sprite_Enemy.startInstantCollapse()

开始瞬间倒下
Start instant collapse

Kind: instance method of Sprite_Enemy


sprite_Enemy.updateEffect()

更新效果
Update effect

Kind: instance method of Sprite_Enemy


sprite_Enemy.isEffecting() ⇒ boolean

是否效果中

Kind: instance method of Sprite_Enemy
Returns: boolean - 是否正在效果中 - Whether is effecting
Is effecting


sprite_Enemy.revertToNormal()

回到普通
Revert to normal

Kind: instance method of Sprite_Enemy


sprite_Enemy.updateWhiten()

更新变白
Update whiten

Kind: instance method of Sprite_Enemy


更新闪烁
Update blink

Kind: instance method of Sprite_Enemy


sprite_Enemy.updateAppear()

更新出现
Update appear

Kind: instance method of Sprite_Enemy


sprite_Enemy.updateDisappear()

更新消失
Update disappear

Kind: instance method of Sprite_Enemy


sprite_Enemy.updateCollapse()

更新倒下
Update collapse

Kind: instance method of Sprite_Enemy


sprite_Enemy.updateBossCollapse()

更新 BOSS 倒下
Update boss collapse

Kind: instance method of Sprite_Enemy


sprite_Enemy.updateInstantCollapse()

更新瞬间倒下
Update instant collapse

Kind: instance method of Sprite_Enemy


sprite_Enemy.damageOffsetX() ⇒ number

伤害的偏移坐标 X

Kind: instance method of Sprite_Enemy
Returns: number - 伤害的偏移坐标 X - Damage offset X
Damage offset X


sprite_Enemy.damageOffsetY() ⇒ number

伤害的偏移坐标 Y

Kind: instance method of Sprite_Enemy
Returns: number - 伤害的偏移坐标 Y - Damage offset Y
Damage offset Y


贡献者

暂无相关贡献者

页面历史

暂无最近变更历史
最近更新