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Game_ActionResult

Game_ActionResult

Kind: global class

  • Game_ActionResult
    • new Game_ActionResult()
    • .initialize()
    • .clear()
    • .addedStateObjects() ⇒ Array
    • .removedStateObjects() ⇒ Array
    • .isStatusAffected() ⇒ Boolean
    • .isHit() ⇒ Boolean
    • .isStateAdded(stateId) ⇒ Boolean
    • .pushAddedState(stateId)
    • .isStateRemoved(stateId) ⇒ Boolean
    • .pushRemovedState(stateId)
    • .isBuffAdded(paramId) ⇒ Boolean
    • .pushAddedBuff(paramId)
    • .isDebuffAdded(paramId) ⇒ Boolean
    • .pushAddedDebuff(paramId)
    • .isBuffRemoved(paramId) ⇒ Boolean
    • .pushRemovedBuff(paramId)

new Game_ActionResult()

行动结果类
Game action result class


Game_ActionResult.initialize()

初始化行动结果
Initialize action result

Kind: static method of Game_ActionResult


Game_ActionResult.clear()

清除结果数据
Clear result data

Kind: static method of Game_ActionResult


Game_ActionResult.addedStateObjects() ⇒ Array

获取附加状态对象列表
Get added state objects

Kind: static method of Game_ActionResult
Returns: Array - 附加状态对象数组 - Added state objects array


Game_ActionResult.removedStateObjects() ⇒ Array

获取移除状态对象列表
Get removed state objects

Kind: static method of Game_ActionResult
Returns: Array - 移除状态对象数组 - Removed state objects array


Game_ActionResult.isStatusAffected() ⇒ Boolean

是否有受影响的状态
Check if status is affected

Kind: static method of Game_ActionResult
Returns: Boolean - 是否有状态影响 - Whether status is affected


Game_ActionResult.isHit() ⇒ Boolean

是否命中
Check if hit

Kind: static method of Game_ActionResult
Returns: Boolean - 是否命中 - Whether hit


Game_ActionResult.isStateAdded(stateId) ⇒ Boolean

检查状态是否被附加
Check if state is added

Kind: static method of Game_ActionResult
Returns: Boolean - 是否附加该状态 - Whether the state is added

ParamTypeDescription
stateIdNumber状态 ID - State ID

Game_ActionResult.pushAddedState(stateId)

添加附加状态
Push added state

Kind: static method of Game_ActionResult

ParamTypeDescription
stateIdNumber状态 ID - State ID

Game_ActionResult.isStateRemoved(stateId) ⇒ Boolean

检查状态是否被解除
Check if state is removed

Kind: static method of Game_ActionResult
Returns: Boolean - 是否解除该状态 - Whether the state is removed

ParamTypeDescription
stateIdNumber状态 ID - State ID

Game_ActionResult.pushRemovedState(stateId)

添加解除状态
Push removed state

Kind: static method of Game_ActionResult

ParamTypeDescription
stateIdNumber状态 ID - State ID

Game_ActionResult.isBuffAdded(paramId) ⇒ Boolean

检查强化是否被附加
Check if buff is added

Kind: static method of Game_ActionResult
Returns: Boolean - 是否附加该强化 - Whether the buff is added

ParamTypeDescription
paramIdNumber参数 ID - Parameter ID

Game_ActionResult.pushAddedBuff(paramId)

添加附加强化
Push added buff

Kind: static method of Game_ActionResult

ParamTypeDescription
paramIdNumber参数 ID - Parameter ID

Game_ActionResult.isDebuffAdded(paramId) ⇒ Boolean

检查弱化是否被附加
Check if debuff is added

Kind: static method of Game_ActionResult
Returns: Boolean - 是否附加该弱化 - Whether the debuff is added

ParamTypeDescription
paramIdNumber参数 ID - Parameter ID

Game_ActionResult.pushAddedDebuff(paramId)

添加附加弱化
Push added debuff

Kind: static method of Game_ActionResult

ParamTypeDescription
paramIdNumber参数 ID - Parameter ID

Game_ActionResult.isBuffRemoved(paramId) ⇒ Boolean

检查强化是否被解除
Check if buff is removed

Kind: static method of Game_ActionResult
Returns: Boolean - 是否解除该强化 - Whether the buff is removed

ParamTypeDescription
paramIdNumber参数 ID - Parameter ID

Game_ActionResult.pushRemovedBuff(paramId)

添加解除强化
Push removed buff

Kind: static method of Game_ActionResult

ParamTypeDescription
paramIdNumber参数 ID - Parameter ID

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