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Game_System

Kind: global class

  • Game_System
    • new Game_System()
    • .initialize()
    • .isJapanese() ⇒ boolean
    • .isChinese() ⇒ boolean
    • .isKorean() ⇒ boolean
    • .isCJK() ⇒ boolean
    • .isRussian() ⇒ boolean
    • .isSideView() ⇒ boolean
    • .isSaveEnabled() ⇒ boolean
    • .disableSave()
    • .enableSave()
    • .isMenuEnabled() ⇒ boolean
    • .disableMenu()
    • .enableMenu()
    • .isEncounterEnabled() ⇒ boolean
    • .disableEncounter()
    • .enableEncounter()
    • .isFormationEnabled() ⇒ boolean
    • .disableFormation()
    • .enableFormation()
    • .battleCount() ⇒ number
    • .winCount() ⇒ number
    • .escapeCount() ⇒ number
    • .saveCount() ⇒ number
    • .versionId() ⇒ number
    • .windowTone() ⇒ Array
    • .setWindowTone(value)
    • .battleBgm() ⇒ Object
    • .setBattleBgm(value)
    • .victoryMe() ⇒ Object
    • .setVictoryMe(value)
    • .defeatMe() ⇒ Object
    • .setDefeatMe(value)
    • .onBattleStart()
    • .onBattleWin()
    • .onBattleEscape()
    • .onBeforeSave()
    • .onAfterLoad()
    • .playtime() ⇒ number
    • .playtimeText() ⇒ string
    • .saveBgm()
    • .replayBgm()
    • .saveWalkingBgm()
    • .replayWalkingBgm()
    • .saveWalkingBgm2()

new Game_System()

管理游戏的系统设置,包括存档、菜单、遇敌等功能的启用状态,
以及战斗统计、音频设置等系统级数据


game_System.initialize()

初始化系统对象的所有属性,设置默认状态

Kind: instance method of Game_System


game_System.isJapanese() ⇒ boolean

是否日文
Check if the language is Japanese

Kind: instance method of Game_System
Returns: boolean - 如果是日文环境返回 true


game_System.isChinese() ⇒ boolean

是否中文
Check if the language is Chinese

Kind: instance method of Game_System
Returns: boolean - 如果是中文环境返回 true


game_System.isKorean() ⇒ boolean

是否韩文
Check if the language is Korean

Kind: instance method of Game_System
Returns: boolean - 如果是韩文环境返回 true


game_System.isCJK() ⇒ boolean

是否日文/中文/韩文
Check if the language is CJK (Chinese, Japanese, Korean)

Kind: instance method of Game_System
Returns: boolean - 如果是 CJK 语言环境返回 true


game_System.isRussian() ⇒ boolean

是否俄文
Check if the language is Russian

Kind: instance method of Game_System
Returns: boolean - 如果是俄文环境返回 true


game_System.isSideView() ⇒ boolean

是否侧面图
Check if using side view battle system
数据库-系统-选项-使用 SideView 战斗系统

Kind: instance method of Game_System
Returns: boolean - 如果使用侧面战斗系统返回 true


game_System.isSaveEnabled() ⇒ boolean

是否存档启用
Check if save is enabled

Kind: instance method of Game_System
Returns: boolean - 如果存档功能启用返回 true


game_System.disableSave()

禁用存档
Disable save function

Kind: instance method of Game_System


game_System.enableSave()

启用存档
Enable save function

Kind: instance method of Game_System


game_System.isMenuEnabled() ⇒ boolean

是否菜单启用
Check if menu is enabled

Kind: instance method of Game_System
Returns: boolean - 如果菜单功能启用返回 true


game_System.disableMenu()

禁用菜单
Disable menu function

Kind: instance method of Game_System


game_System.enableMenu()

启用菜单
Enable menu function

Kind: instance method of Game_System


game_System.isEncounterEnabled() ⇒ boolean

是否遇敌启用
Check if encounter is enabled

Kind: instance method of Game_System
Returns: boolean - 如果遇敌功能启用返回 true


game_System.disableEncounter()

禁用遇敌
Disable encounter function

Kind: instance method of Game_System


game_System.enableEncounter()

启用遇敌
Enable encounter function

Kind: instance method of Game_System


game_System.isFormationEnabled() ⇒ boolean

是否整队启用
Check if formation is enabled

Kind: instance method of Game_System
Returns: boolean - 如果整队功能启用返回 true


game_System.disableFormation()

禁用整队
Disable formation function

Kind: instance method of Game_System


game_System.enableFormation()

启用整队
Enable formation function

Kind: instance method of Game_System


game_System.battleCount() ⇒ number

战斗次数
Get battle count

Kind: instance method of Game_System
Returns: number - 战斗总次数


game_System.winCount() ⇒ number

胜利次数
Get win count

Kind: instance method of Game_System
Returns: number - 胜利总次数


game_System.escapeCount() ⇒ number

逃跑次数
Get escape count

Kind: instance method of Game_System
Returns: number - 逃跑总次数


game_System.saveCount() ⇒ number

保存次数
Get save count

Kind: instance method of Game_System
Returns: number - 保存总次数


game_System.versionId() ⇒ number

版本 ID
Get version ID

Kind: instance method of Game_System
Returns: number - 游戏版本 ID


game_System.windowTone() ⇒ Array

窗口色调
Get window tone

Kind: instance method of Game_System
Returns: Array - 窗口色调数组或系统默认色调


game_System.setWindowTone(value)

设置窗口色调
Set window tone

Kind: instance method of Game_System

ParamTypeDescription
valueArray色调值数组

game_System.battleBgm() ⇒ Object

战斗 BGM
Get battle BGM

Kind: instance method of Game_System
Returns: Object - 战斗背景音乐对象或系统默认 BGM


game_System.setBattleBgm(value)

设置战斗 BGM
Set battle BGM

Kind: instance method of Game_System

ParamTypeDescription
valueObject背景音乐对象

game_System.victoryMe() ⇒ Object

胜利 ME
Get victory ME

Kind: instance method of Game_System
Returns: Object - 胜利音效对象或系统默认 ME


game_System.setVictoryMe(value)

设置胜利 ME
Set victory ME

Kind: instance method of Game_System

ParamTypeDescription
valueObject音效对象

game_System.defeatMe() ⇒ Object

战败 ME
Get defeat ME

Kind: instance method of Game_System
Returns: Object - 战败音效对象或系统默认 ME


game_System.setDefeatMe(value)

设置战败 ME
Set defeat ME

Kind: instance method of Game_System

ParamTypeDescription
valueObject音效对象

game_System.onBattleStart()

当战斗开始
Called when battle starts

Kind: instance method of Game_System


game_System.onBattleWin()

当战斗胜利
Called when battle is won

Kind: instance method of Game_System


game_System.onBattleEscape()

当战斗逃跑
Called when escaping from battle

Kind: instance method of Game_System


game_System.onBeforeSave()

当保存之前
Called before saving

Kind: instance method of Game_System


game_System.onAfterLoad()

当加载之后
Called after loading

Kind: instance method of Game_System


game_System.playtime() ⇒ number

游戏时间
Get playtime in seconds

Kind: instance method of Game_System
Returns: number - 游戏时间(秒)


game_System.playtimeText() ⇒ string

游戏时间文本
Get playtime as formatted text

Kind: instance method of Game_System
Returns: string - 格式化的游戏时间文本(HH:MM:SS)


game_System.saveBgm()

保存 BGM
Save current BGM

Kind: instance method of Game_System


game_System.replayBgm()

还原 BGM
Restore saved BGM

Kind: instance method of Game_System


game_System.saveWalkingBgm()

保存行走 BGM
Save walking BGM
上载具的时候保存当前的 BGM。
Save current BGM when getting on vehicle.

Kind: instance method of Game_System


game_System.replayWalkingBgm()

还原行走 BGM
Restore walking BGM

Kind: instance method of Game_System


game_System.saveWalkingBgm2()

保存行走 BGM 2
Save walking BGM 2
地图场景刚开始的时候如果在载具中就保存地图的 BGM。
Save map BGM when starting map scene if in vehicle.

Kind: instance method of Game_System


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