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SoundManager()

SoundManager - 声音管理器

播放在数据库中定义的音效的静态类。
这个类专门处理系统预定义的各种音效,如确认、取消、战斗音效等。

The static class that plays sound effects defined in the database.
This class specifically handles various predefined system sound effects such as
confirmation, cancellation, battle sounds, etc.

Kind: global function

  • SoundManager()
    • .preloadImportantSounds()
    • .loadSystemSound(n)
    • .playSystemSound(n)
    • .playCursor()
    • .playOk()
    • .playCancel()
    • .playBuzzer()
    • .playEquip()
    • .playSave()
    • .playLoad()
    • .playBattleStart()
    • .playEscape()
    • .playEnemyAttack()
    • .playEnemyDamage()
    • .playEnemyCollapse()
    • .playBossCollapse1()
    • .playBossCollapse2()
    • .playActorDamage()
    • .playActorCollapse()
    • .playRecovery()
    • .playMiss()
    • .playEvasion()
    • .playMagicEvasion()
    • .playReflection()
    • .playShop()
    • .playUseItem()
    • .playUseSkill()

SoundManager.preloadImportantSounds()

预加载重要声音
加载光标、确认、取消、蜂鸣器等基础系统音效

Preload important sounds
Load basic system sound effects such as cursor, confirm, cancel, buzzer, etc.

Kind: static method of SoundManager


SoundManager.loadSystemSound(n)

加载系统声音
Load system sound

Kind: static method of SoundManager

ParamTypeDescription
nnumber系统音效索引 / System sound index

SoundManager.playSystemSound(n)

播放系统声音
Play system sound

Kind: static method of SoundManager

ParamTypeDescription
nnumber系统音效索引 / System sound index

SoundManager.playCursor()

播放光标音效
当用户在菜单中移动光标时播放

Play cursor sound effect
Played when user moves cursor in menu

Kind: static method of SoundManager


SoundManager.playOk()

播放确认音效
当用户确认选择时播放

Play OK sound effect
Played when user confirms selection

Kind: static method of SoundManager


SoundManager.playCancel()

播放取消音效
当用户取消操作时播放

Play cancel sound effect
Played when user cancels operation

Kind: static method of SoundManager


SoundManager.playBuzzer()

播放蜂鸣器音效
当操作无效或出错时播放

Play buzzer sound effect
Played when operation is invalid or error occurs

Kind: static method of SoundManager


SoundManager.playEquip()

播放装备音效
当角色装备物品时播放

Play equip sound effect
Played when character equips item

Kind: static method of SoundManager


SoundManager.playSave()

播放保存音效
当游戏保存时播放

Play save sound effect
Played when game is saved

Kind: static method of SoundManager


SoundManager.playLoad()

播放加载音效
当游戏载入时播放

Play load sound effect
Played when game is loaded

Kind: static method of SoundManager


SoundManager.playBattleStart()

播放战斗开始音效
当战斗开始时播放

Play battle start sound effect
Played when battle starts

Kind: static method of SoundManager


SoundManager.playEscape()

播放逃跑音效
当从战斗中逃跑时播放

Play escape sound effect
Played when escaping from battle

Kind: static method of SoundManager


SoundManager.playEnemyAttack()

播放敌人攻击音效
当敌人攻击时播放

Play enemy attack sound effect
Played when enemy attacks

Kind: static method of SoundManager


SoundManager.playEnemyDamage()

播放敌人受到伤害音效
当敌人受到伤害时播放

Play enemy damage sound effect
Played when enemy takes damage

Kind: static method of SoundManager


SoundManager.playEnemyCollapse()

播放敌人倒下音效
当普通敌人被击败时播放

Play enemy collapse sound effect
Played when normal enemy is defeated

Kind: static method of SoundManager


SoundManager.playBossCollapse1()

播放 Boss 倒下音效 1
当 Boss 被击败时播放(第一种音效)

Play Boss collapse sound effect 1
Played when Boss is defeated (first sound effect)

Kind: static method of SoundManager


SoundManager.playBossCollapse2()

播放 Boss 倒下音效 2
当 Boss 被击败时播放(第二种音效)

Play Boss collapse sound effect 2
Played when Boss is defeated (second sound effect)

Kind: static method of SoundManager


SoundManager.playActorDamage()

播放角色受到伤害音效
当我方角色受到伤害时播放

Play actor damage sound effect
Played when party member takes damage

Kind: static method of SoundManager


SoundManager.playActorCollapse()

播放角色倒下音效
当我方角色被击败时播放

Play actor collapse sound effect
Played when party member is defeated

Kind: static method of SoundManager


SoundManager.playRecovery()

播放恢复音效
当角色恢复 HP/MP 或状态时播放

Play recovery sound effect
Played when character recovers HP/MP or status

Kind: static method of SoundManager


SoundManager.playMiss()

播放未击中音效
当攻击未命中目标时播放

Play miss sound effect
Played when attack misses target

Kind: static method of SoundManager


SoundManager.playEvasion()

播放闪避音效
当物理攻击被闪避时播放

Play evasion sound effect
Played when physical attack is evaded

Kind: static method of SoundManager


SoundManager.playMagicEvasion()

播放魔法闪避音效
当魔法攻击被闪避时播放

Play magic evasion sound effect
Played when magic attack is evaded

Kind: static method of SoundManager


SoundManager.playReflection()

播放反射音效
当攻击被反射时播放

Play reflection sound effect
Played when attack is reflected

Kind: static method of SoundManager


SoundManager.playShop()

播放商店音效
当进入商店或进行商店交易时播放

Play shop sound effect
Played when entering shop or making shop transaction

Kind: static method of SoundManager


SoundManager.playUseItem()

播放使用物品音效
当使用物品时播放

Play use item sound effect
Played when using item

Kind: static method of SoundManager


SoundManager.playUseSkill()

播放使用技能音效
当使用技能时播放

Play use skill sound effect
Played when using skill

Kind: static method of SoundManager


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