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Scene_Equip ⇐ Scene_MenuBase

Kind: global class
Extends: Scene_MenuBase

  • Scene_Equip ⇐ Scene_MenuBase
    • new Scene_Equip()
    • .initialize() ⇒ void
    • .create() ⇒ void
    • .createStatusWindow() ⇒ void
    • .createCommandWindow() ⇒ void
    • .createSlotWindow() ⇒ void
    • .createItemWindow() ⇒ void
    • .refreshActor() ⇒ void
    • .commandEquip() ⇒ void
    • .commandOptimize() ⇒ void
    • .commandClear() ⇒ void
    • .onSlotOk() ⇒ void
    • .onSlotCancel() ⇒ void
    • .onItemOk() ⇒ void
    • .onItemCancel() ⇒ void
    • .onActorChange() ⇒ void

new Scene_Equip()

角色装备管理界面的场景类,提供装备更换、优化和清空功能。
The scene class of the character equipment management interface, providing equipment change, optimization and clear functions.


Scene_Equip.initialize() ⇒ void

初始化装备场景对象。
Initializes the equipment scene object.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.create() ⇒ void

创建装备场景的显示对象,包括状态窗口、指令窗口、插槽窗口和物品窗口。
Creates the display objects for the equipment scene, including status window, command window, slot window and item window.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.createStatusWindow() ⇒ void

创建显示角色装备状态信息的窗口。
Creates the window for displaying character equipment status information.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.createCommandWindow() ⇒ void

创建装备操作指令窗口,包括装备、优化、清空等选项。
Creates the equipment operation command window, including equipment, optimization, clear and other options.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.createSlotWindow() ⇒ void

创建显示装备插槽位置的窗口。
Creates the window for displaying equipment slot positions.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.createItemWindow() ⇒ void

创建显示可装备物品列表的窗口。
Creates the window for displaying the list of equippable items.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.refreshActor() ⇒ void

刷新所有窗口中显示的角色信息。
Refreshes the character information displayed in all windows.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.commandEquip() ⇒ void

执行装备指令,激活插槽窗口。
Executes the equipment command, activates the slot window.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.commandOptimize() ⇒ void

执行最优装备指令,自动为角色装备最佳装备。
Executes the optimal equipment command, automatically equips the best equipment for the character.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.commandClear() ⇒ void

执行清空装备指令,移除角色所有装备。
Executes the clear equipment command, removes all equipment from the character.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.onSlotOk() ⇒ void

当插槽窗口确定时激活物品窗口。
Activates the item window when the slot window is confirmed.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.onSlotCancel() ⇒ void

当插槽窗口取消时激活指令窗口。
Activates the command window when the slot window is cancelled.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.onItemOk() ⇒ void

当物品窗口确定时更换装备并刷新相关窗口。
Changes equipment and refreshes related windows when the item window is confirmed.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.onItemCancel() ⇒ void

当物品窗口取消时激活插槽窗口。
Activates the slot window when the item window is cancelled.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


Scene_Equip.onActorChange() ⇒ void

当角色改变时刷新角色信息。
Refreshes the character information when the character changes.

Kind: static method of Scene_Equip
Returns: void - 无返回值 No return value


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