Scene_Load ⇐ Scene_File
Kind: global class
Extends: Scene_File
- Scene_Load ⇐
Scene_File- new Scene_Load()
- .initialize() ⇒
void - .terminate() ⇒
void - .mode() ⇒
String - .helpWindowText() ⇒
String - .firstSavefileIndex() ⇒
Number - .onSavefileOk() ⇒
void - .onLoadSuccess() ⇒
void - .onLoadFailure() ⇒
void - .reloadMapIfUpdated() ⇒
void
new Scene_Load()
游戏存档读取界面的场景类,提供存档选择和加载功能。
The scene class of the game save loading interface, providing save selection and loading functionality.
Scene_Load.initialize() ⇒ void
初始化读档场景对象,设置加载成功标志。
Initializes the load scene object, sets load success flag.
Kind: static method of Scene_Load
Returns: void - 无返回值 No return value
Scene_Load.terminate() ⇒ void
终止读档场景,如果加载成功则执行加载后处理。
Terminates the load scene, executes post-load processing if load was successful.
Kind: static method of Scene_Load
Returns: void - 无返回值 No return value
Scene_Load.mode() ⇒ String
获取文件操作模式为读档。
Gets the file operation mode as load.
Kind: static method of Scene_Load
Returns: String - 文件操作模式 - File operation mode
Scene_Load.helpWindowText() ⇒ String
获取帮助窗口显示的文本内容。
Gets the text content displayed in the help window.
Kind: static method of Scene_Load
Returns: String - 帮助文本 - Help text
Scene_Load.firstSavefileIndex() ⇒ Number
获取最新存档的索引位置。
Gets the index position of the latest save file.
Kind: static method of Scene_Load
Returns: Number - 存档索引 - Save file index
Scene_Load.onSavefileOk() ⇒ void
当存档文件确定时尝试加载存档数据。
Attempts to load save data when the save file is confirmed.
Kind: static method of Scene_Load
Returns: void - 无返回值 No return value
Scene_Load.onLoadSuccess() ⇒ void
当存档加载成功时的处理,播放音效并跳转到地图场景。
Handles when save loading succeeds, plays sound effect and jumps to map scene.
Kind: static method of Scene_Load
Returns: void - 无返回值 No return value
Scene_Load.onLoadFailure() ⇒ void
当存档加载失败时的处理,播放错误音效并重新激活列表窗口。
Handles when save loading fails, plays error sound and reactivates list window.
Kind: static method of Scene_Load
Returns: void - 无返回值 No return value
Scene_Load.reloadMapIfUpdated() ⇒ void
如果游戏版本更新则重新加载地图数据。
Reloads map data if the game version has been updated.
Kind: static method of Scene_Load
Returns: void - 无返回值 No return value