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Game_SelfSwitches

Kind: global class

  • Game_SelfSwitches
    • new Game_SelfSwitches()
    • .initialize()
    • .clear()
    • .value(key) ⇒ boolean
    • .setValue(key, value)
    • .onChange()

new Game_SelfSwitches()

管理游戏中的独立开关,独立开关是与特定事件绑定的开关


game_SelfSwitches.initialize()

初始化独立开关对象并清空所有数据

Kind: instance method of Game_SelfSwitches


game_SelfSwitches.clear()

清空所有独立开关数据,重置为初始状态

Kind: instance method of Game_SelfSwitches


game_SelfSwitches.value(key) ⇒ boolean

获取指定独立开关的状态值

Kind: instance method of Game_SelfSwitches
Returns: boolean - 独立开关的状态值

ParamTypeDescription
keyArray独立开关的键值 [mapId, eventId, switchName]

game_SelfSwitches.setValue(key, value)

设置指定独立开关的状态值,并触发变化事件

Kind: instance method of Game_SelfSwitches

ParamTypeDescription
keyArray独立开关的键值 [mapId, eventId, switchName]
valueboolean要设置的值

game_SelfSwitches.onChange()

当独立开关状态发生变化时调用,请求地图刷新以更新相关事件

Kind: instance method of Game_SelfSwitches


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