Game_SelfSwitches
Kind: global class
- Game_SelfSwitches
- new Game_SelfSwitches()
- .initialize()
- .clear()
- .value(key) ⇒
boolean
- .setValue(key, value)
- .onChange()
new Game_SelfSwitches()
管理游戏中的独立开关,独立开关是与特定事件绑定的开关
game_SelfSwitches.initialize()
初始化独立开关对象并清空所有数据
Kind: instance method of Game_SelfSwitches
game_SelfSwitches.clear()
清空所有独立开关数据,重置为初始状态
Kind: instance method of Game_SelfSwitches
game_SelfSwitches.value(key) ⇒ boolean
获取指定独立开关的状态值
Kind: instance method of Game_SelfSwitches
Returns: boolean
- 独立开关的状态值
Param | Type | Description |
---|---|---|
key | Array | 独立开关的键值 [mapId, eventId, switchName] |
game_SelfSwitches.setValue(key, value)
设置指定独立开关的状态值,并触发变化事件
Kind: instance method of Game_SelfSwitches
Param | Type | Description |
---|---|---|
key | Array | 独立开关的键值 [mapId, eventId, switchName] |
value | boolean | 要设置的值 |
game_SelfSwitches.onChange()
当独立开关状态发生变化时调用,请求地图刷新以更新相关事件
Kind: instance method of Game_SelfSwitches
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